Jumpscares

SCREAM NOTE Jumpscare Tier List

222+ scares ranked for strike pressure, map hazards, and stream clip potential.

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Jumpscare Tier List

SCREAM NOTE ships with more than 222 unique jumpscares — clowns in trees, window faces, shoulder taps, creature chases, and optional PC-reach effects that break the fourth wall toward your monitor. Not every scare wins rounds equally. This tier list ranks scare categories at launch based on elimination value, cooperative betrayal impact, consistency across map geometry, and Streamer clip potential.

Tier lists evolve as the community discovers patch changes — bookmark updates and cross-read Scream Note mechanic before spending pages.

Tier list criteria

FactorWeight
Strike reliabilityDoes the scare land if victim is moving?
Hazard synergyDoes it push victims off bridges?
StealthCan author stay anonymous?
CounterplayCan victims dodge with skill?
Stream valueClip-worthy audio reaction?

S Tier — round-winning scares

Bridge / height drop setups — Scares that force backward movement on elevated walkways. Marketing highlights five-floor falls; any scare scripting toward rails belongs here. Pair with delay timers from the Scare Timer tool.

Open chase finishers — Monsters that lock contact quickly in hallways with no side rooms. Best for strike three on leaders in winning strategies.

Shoulder tap in narrow halls — Victim spins into walls or other players, causing chain panic. Low author risk if activated from below via stairwell.

A Tier — consistent strike builders

Window face variants — Strong audio telegraph but high hit rate when victims loot interior rooms. Excellent strike one and two pressure.

Clown in environmental cover — Tree/closet clowns punish solo looters on ground floor per map routes.

Stairwell descending audio — Forces victims to choose up vs down under time pressure — wrong choice eats a strike.

B Tier — situational

Long chase carnival stingers — Funny but dodgeable in open ground-floor loops. Better in elimination than cooperative escape.

Delayed ambient whispers — Psychological setup scares that need follow-up pages within 30 seconds.

Mirror / bathroom scares — High clip value, lower elimination rate if victim knows map bathroom locations.

C Tier — meme or handicap picks

Obvious telegraph horn stingers — Victims pre-spin expecting contact. Use only on strike-two players panicking.

Duplicate category spam — Firing two similar window scares in one round makes authors easy to identify.

PC-reach / desktop meta scares — Disable in controls unless entire lobby opts in. Streamers must warn chat before enabling in Streamer Mode.

Self-own friendly fire experiments — Not ranked for PvP — waste pages unless modding private lobbies.

Mode-specific quick picks

ModePick
EliminationS-tier bridge setups on strike 2–3
Cooperative betrayalA-tier window scares mid-escape
StreamerB-tier high visual + audience redeem sync
Duel 2pAny A-tier with short chase path

Maintaining this list

REAL PLAYERS may rebalance scare scripts silently. After patches:

  1. Re-test ten scares in private lobby.
  2. Note changes on updates.
  3. Adjust tiers here and link from cursed pages.

The best scare is the one your victim does not expect — tier lists inform discipline, not creativity.

FAQ

Frequently Asked Questions

Quick answers about SCREAM NOTE gameplay and this wiki.

Are all 222 scares listed individually?

Launch tier list ranks categories and archetypes. Individual scare names may appear as the community catalogs them post-release.

What is the best scare for beginners?

A-tier window or clown scares on strike-one targets — reliable without extreme PC-reach effects.

Do Streamer redeems use the same tiers?

Yes — price higher-tier redeems to match S-tier impact and prevent chat from ending rounds instantly.

Can scares be countered?

Movement skill and map knowledge reduce hit rates — see winning strategies for defensive play.

Will new scares arrive in patches?

Watch the updates hub — new scares may shift tier placements without store announcements.